If you missed the Cassette Beasts Showcase, packed with new content announcements and news, check it out here:
Here is a quick recap:
The 1.2 “Catacombs” content update is now live!
The update also includes a series of performance and visual updates for consoles in addition to the new content coming for all platforms. You’ll get to delve deeper and discover a few treasures thought to be lost to the age of time!
A new hidden location – can you find the abandoned mine?
8 new monsters to find, including 3 alternate remastered forms of existing monsters, 4 new monsters to discover in the world, and a secret unique monster!
10 new moves, including a new attack, several moves centered around new status effects, and 4 new passives.
If your update didn’t start automatically, make sure you have version 1.2.0 to be able to play the new content. There might be a slight delay on the update going live depending on the platform!
Multiplayer is coming to Cassette Beasts!
Online multiplayer is coming to Cassette Beasts! Now in active development, we’re super excited to announce these features that will be arriving in future as a free update for all versions of Cassette Beasts:
Go adventuring with up to 8 friends!
Trade tapes with each other!
Challenge your friends to battles with various custom rulesets!
Team up in raid battles against Rogue Fusions!
Developing multiplayer is a big technical undertaking so we haven’t got any dates to announce just yet – we’ll update you when we can!
Venture to the “Pier of the Unknown”!
Announced at the Showcase, Pier of the Unknown is an upcoming DLC expansion for Cassette Beasts. What is this all about? You’ll have to just wait and see…
Cassette Beasts Soundtrack: Physical Release!
You’ve asked for it! We’ve partnered with Black Screen Records for a physical release of the Cassette Beasts soundtrack by Joel Baylis! With both a 2-disc vinyl and a cassette tape release (of course!) this is an awesome way to enjoy the bangin’ tunes of Cassette Beasts! You can preorder these releases here: https://blackscreenrecords.com/collections/cassette-beasts
Plushes!
We’ve had a lot of requests for monster plushes, so we’re happy to announce we’re working with the cool folks at Symbiote Studios on a line of Cassette Beasts plushes! On the Showcase, we showed a sneak peek at the Pombomb plush. We can’t wait for these – we’ll keep the community updated on what other monsters will be available, and when they’ll be available to preorder!
Wow, that’s a whole lot of stuff, huh? There’s a lot of cool stuff happening with Cassette Beasts, and we wouldn’t be able to do it without the continued support and enthusiasm from our community. Thanks for all the support so far – we’re really happy you’re all along for the Cassette Beasts journey with us!
Hey folks! Everyone knows that an open world is only as good as the things that you can do in that open world… So this week we’re giving you a peek at some of the things you can do in Cassette Beasts!
Collect Monster Forms
This kinda goes without saying! In Cassette Beasts you record monsters’ forms onto cassette tapes, which you can then use in battle to transform yourself into that monster. There are 120 monster forms to collect.
‘Professor’ Hoylake, who you might have already heard in our Friendship Games Week trailer, has taken on the task of categorising the monster species of New Wirral. However he seems reluctant to do the footwork himself, and leaves it all to you!
Rumours
The people of Harbourtown love to share rumours and hearsay – there are not many forms of entertainment available to them after all!
When you’re not sure where to explore or what to attempt next, the rumours you pick up in Harbourtown will always contain good suggestions. Every rumour you hear is tracked in a tab in your quest log until you’ve investigated it (or it has become irrelevant some other way).
Following up on rumours almost always leads directly to progress in your main quests, which don’t always on their own tell you where you need to go.
Rumours are our answer to the problems of open world maps littered with icons. As well as the issues of visual overcrowding and choice paralysis, some open world RPGs show icons that aren’t actionable, i.e. icons for activities that the player isn’t high enough level to take on yet, or doesn’t have the necessary movement abilities to even reach. Whereas in Cassette Beasts every rumour you hear is tailored towards your level and ability.
Of course if you prefer to stumble blindly around the island without a clue, that’s always an option! Collecting rumours is suggested for first-time players, but completely optional.
Archangels
If you’ve played the demo to the end, you will have seen the start of the main quest in Cassette Beasts. Skip to the section on Friendships and Romance if you prefer to avoid spoilers for the demo!
At the end of the demo Kayleigh and the player battle a strange otherworldly creature called Morgante, who is known as an Archangel to the people of New Wirral. With the last of her energy, Morgante gives the player a song, whose lyrics promise to show the way to leave New Wirral. However, most of the song is too quiet to make out!
To complete the song and find your way home you’ll need to encounter more Archangels, but well… nobody really knows where they are – or how many! Perhaps the rumours in Harbourtown contain some clues.
These can be truly difficult battles if you’re not prepared. Often it’s not enough to simply be a higher level. You’ll need to know your foe, and prepare a strategy in advance. If you’re smart enough to figure out the clues in the song you might not have to fight them all though…
Each Archangel has a dungeon of its own that becomes a new fast travel point after you discover it. Dungeons vary quite a lot in terms of size, puzzle, theme, and mechanics. We’re looking forward to seeing which dungeons and which Archangels players like the most!
Vampires…?
Again, if you’ve played to the end of the demo, you’ll have been introduced to these pale-faced fiends.
Are they really vampires like Eugene implies, or are they something much more nefarious? Helping Eugene clear out their ‘strongholds’ spread across New Wirral should reveal the truth… and help you get closer to Eugene!
Friendships and Romance
Kayleigh and Eugene are introduced as unlockable partner characters early in the game, but there are also four others you can find around New Wirral!
If the first step towards building a friendship with someone is finding them and unlocking them as a companion, the second is completing a quest with them! Completing their quest bumps you up to relationship level 1, which unlocks your ability to fuse with them in battle.
After that, battling alongside them and periodically camping or going to the cafe with them, can get you to higher relationship levels. This makes your fusions even stronger, and unlocks the powerful Fusion Power move in battle!
At relationship level 5 you gain the ability to romance your companion. It’s completely optional, with no gameplay benefits, but it’s cute!
Harbourtown’s Rangers exist to support the community. They maintain the town, manage supply lines and deliveries, and keep important routes safe for travel. Occasionally, more dangerous situations pop up, and these fall on the Ranger Captains–the highest ranking rangers–to resolve.
The Captains are also responsible for training new recruits, and in your case that means battling! Each of the 12 Captains – stationed at different points around New Wirral – have tapes based around particular strategies they favour in battle. Like with Archangels, if you’re not prepared with a strategy of your own it can be a difficult fight.
Stationed in New Wirral Park, Captain Wallace is most likely the first Captain you’ll face. We first showed him on our stream in December. His preferred strategy uses walls to block incoming attacks, so consider setting up your tapes with moves that will let you take them down quickly, otherwise you’ll get nowhere!
Rogue Fusions & Bootlegs
Rogue Fusions – unnaturally strong monsters that have fused – spawn randomly around New Wirral. Battling them is optional (until the postgame) but they yield certain valuable resources, and have a higher than normal chance of containing bootlegs.
Bootlegs are rare type and colour-swapped variants of ordinary monsters. Bootlegs’ movepools are modified to match their new type, and they have a higher than normal chance of spawning uncommon and rare variants of moves.
When you battle a Rogue Fusion you first have to get its HP to 0 to split it apart into the two monsters that make it up. Then you can record them if you want, or otherwise just defeat them!
There are several different kinds of Rogue Fusions besides the basic ones. Some of them surround themselves with a swarm of other monsters, while others seem to become more powerful in other ways…
If you’re hunting bootlegs, you’ll definitely want to keep an eye out for these!
Upgrade Yourself
Ranger Wilma runs a little shop in the Town Hall that provides backpack and cassette player upgrades, as well as certain other items you can use to improve your character’s strength. This is the perfect place to spend the Fused Material that Rogue Fusions drop!
Ranger Wilma is an essential part of the Ranger’s organisation. Certain scarce items and upgrades, invaluable in the pursuit of Archangels, are stored and distributed by Wilma from the Ranger’s HQ in Harbourtown. The more your training under the Captains progresses, the more she’ll be able to provide you with.
Abilities
You’ll know this if you’ve played our demo, but recording certain monster forms also upgrades your human form with new abilities. In the demo, recording Dominoth gives you the ability to glide on butterfly wings.
There are six abilities to find in total. It may not be obvious which monsters give new abilities, or where to find them. But if you keep an ear out for rumours I’m sure you’ll be zipping about like a bullet and climbing sheer cliff walls in no time!
While you’re not technically required to have the abilities to complete the main story (besides Mothwing Glide), there are plenty of locations you won’t be able to visit without them.
Unique & Roaming Monsters
While we haven’t shown any of these to avoid spoiling the surprises, there are a number of unique monsters to find and record in Cassette Beasts. Each one has a special mechanic or gimmick all to itself, making them quite fun to face for the first time, or have in your party.
You don’t need to worry about accidentally defeating them the first time you encounter them. After a unique monster is defeated, it becomes a roaming monster. Roaming monsters spawn at different locations on different in-game days, and have a chance of spawning as a bootleg. Rumours may hint at their locations!
Postgame
The postgame in Cassette Beasts is surprisingly big! To give you a taste, here’s a quick rundown:
Optional Bosses: I won’t say too much, but there are a number of hidden bosses on New Wirral that can be battled when certain conditions are met.
Rematches: The Ranger Captains were holding back the first time you battled them. In the post-game you can rematch them at full strength. Expect surprises!
Ranger Noticeboard: If you’ve completed your training with the Ranger Captains and become a full-time ranger yourself, you get access to a new series of quests on this noticeboard. These quests progress a new story exploring the cause and origin of Rogue Fusions, as well as introduce new unique monsters, and brand new characters who have arrived on the island! The bulk of the postgame content is accessed through the noticeboard.
Of course anything you didn’t finish off during the course of the main story is also still there for you to find and take on!
Completing the game unlocks new custom game modes. This adds options like monster habitat randomisation, type randomisation, move randomisation, as well as permadeath.
Cassette Beasts has a built-in timer showing how long you’ve been playing your file on the screen – perfect for dipping your toes into speedrunning. For more advanced speedrunning players, the game also features LiveSplit integration (via the LiveSplit Server component), meaning the game can automatically send split commands when certain programmable conditions are met.
Whew, there sure is a lot to do in Cassette Beasts! Let us know what you’re most looking forward to in the comments. Or if you want to know more, why not swing by the official Discord! And of course, you can always follow us on Twitter for future updates!
Hey folks! This time we’re taking a look at the various human characters you can befriend and battle alongside…
It’s dangerous to go alone in New Wirral, so Rangers encourage prospective adventurers to travel alongside a partner. In Cassette Beasts there are 6 partner characters to find and unlock. Once unlocked, they will happily travel and battle alongside you whenever you want.
If you need to swap who you’re travelling with, just pop back to Harbourtown’s Gramophone Cafe, where everybody meets up.
During local co-op multiplayer, the second player takes control of the active partner character. In battle, each player has exclusive control over a single character and gets to decide what move they use.
If you’re playing alone, you’ll have control over both characters during battle, of course!
Let’s meet some of these partners!
Kayleigh If you played our Steam Next Fest demo, you’ll have met Kayleigh. She gives the player their first tape and explains some of the basics of life in New Wirral.
Hailing from Ireland, Kayleigh is a kind and friendly ranger who wants the best for her friends and community. Her preferred monster form is the Air-type monster Sirenade.
Meredith Meredith is a sarcastic and antisocial Londoner who occupies herself repairing Harbourtown’s electronics. She likes dumb action movies and bands with tragic backstories.
Eugene Eugene, the self-proclaimed “Protector of Harbourtown”, also appeared in our Steam Next Fest Demo. When and where he’s from isn’t clear, other than his quest is to rid New Wirral of the undead… but something doesn’t quite seem right. Why are these vampires wearing suits?
As for the other partner characters, you’ll have to wait and see!
When you have a rest at a campsite (or in the cafe) your friend will usually have something to say. Every once in a while this triggers a social event that will progress your relationship with them to the next level. These social events increase the strength and abilities of your fusions by increasing the strength of your bond.
Choosing certain dialogue options can also lead to something more than friendship…
That’s it for today! Who is your favourite partner shown so far? Who will you romance? Come tell us on our official Discord! You can always follow us on Twitter, too!
Hey folks! Have you ever wondered what the Rangers of Harbourtown do? Well, it’s time for us to go into more detail…
If you played our Steam Next Fest demo, you’ll already know the basics. At the beginning of Cassette Beasts, you wash up on the shore of New Wirral, an island on what seems to be another world. There you meet Kayleigh, a kind and friendly ranger, who takes you to Harbourtown and shows you the ropes.
Along the way, you and Kayleigh encounter a strange and otherworldly creature known to the residents of New Wirral only as an ‘Archangel’.
Finding more of these Archangels is the key to finding the way off New Wirral and back to your home world. But to survive them you’ll need to get stronger–and that’s where the Rangers come in…
Rangers
Harbourtown’s Rangers exist to support the community. They maintain the town, manage supply lines and deliveries, and keep important routes safe for travel. Occasionally, more dangerous situations pop up, and these fall on the Ranger Captains–the highest ranking rangers–to resolve.
The Captains are also responsible for training new recruits, and in your case that means battling! Each of the 12 Captains has tapes based around a particular strategy they favour in battle. If you’re not prepared with a strategy of your own it can be a difficult fight.
Stationed in New Wirral Park, Captain Wallace is most likely the first Captain you’ll face. We first showed him on our stream in December. His preferred strategy uses walls to block incoming attacks, so consider setting up your tapes with moves that will let you take them down quickly, otherwise you’ll get nowhere!
Ranger Wilma is an essential part of the Ranger’s organisation. Certain scarce items and upgrades–invaluable in the pursuit of Archangels–are stored and distributed by Wilma from the Ranger’s HQ in Harbourtown. The more your training under the Captains progresses, the more she’ll be able to provide you with.
Postgame
While I won’t spoil how the story ends, I will say there is a lot more to do in Cassette Beasts after it!
People don’t stop arriving on New Wirral after your appearance, of course. Just as you received help from the Rangers early on, after you’ve completed your training and become a Ranger, you’ll be helping orient some of the new arrivals yourself!
If you’ve seen these bad boys in screenshots and videos before and wondered what they are, they’re what the Rangers call ‘Rogue Fusions’. Rogue Fusions are unnaturally strong monsters that have fused in the wild. Some Rogue Fusions surround themselves with a swarm of other monsters, and others seem to increase in power in other ways… As a Ranger and a recognised combat pro it’ll be your job to keep them under control. But why do they form, and why are they becoming more frequent and dangerous…?
In the postgame, there are new monsters to encounter and record, and new bosses to fight. Each Ranger Captain can be rematched. This time they won’t hold back, and will unleash their perfected strategies on you!
Happy new year, folks! This week we’re looking at some of the features you can make use of in Cassette Beasts to spice up your playthroughs.
Custom Game Modes
Once you’ve beaten the game, Cassette Beasts has a number of options you can use to customise your next playthrough.
While we recommend playing the game through normally on your first playthrough, these options can also be unlocked with a cheat code–handy if you’re playing the game on a different machine at a speedrun competition! The cheat code will be shared after the game’s release.
Let’s go through these one by one:
First up, we have “Tapes Break Permanently,” which means that any tape with 0 hit points can’t be repaired and will be unusable for the rest of your playthrough! But don’t worry, as long as you have at least one usable tape in storage, you’ll be able to keep going after defeat.
If you want to up the stakes even more, turn on “Defeat is Game Over,” where a single loss in battle means game over – no matter how many tapes you have left. In Cassette Beasts, your party members take overspill damage when a tape breaks, so one big hit from an enemy could be enough to completely end your run!
Feeling adventurous? “Randomise Monsters” lets you mix up the habitats of monsters, as well as the starter and partner tapes. This is a great way to try out monsters you wouldn’t normally use in your party.
With “Randomise Types,” my personal favourite, you can randomise monster species’ types, as well as their colour palettes and movepools to match. This isn’t the same as making everything a bootleg–each species will always be a particular type, just not the one you’re used to!
If you want to mix up your opponents’ strategies, “Randomise Moves” is for you. This option can be used to randomise the default set of moves for monsters, as well as the moves you unlock by upgrading tapes. These moves are still compatible with the monster species, but the combinations can be surprising–a normally weak monster could become something to dread!
Finally, there’s the “Random Seed” option, which can be used to control all the aforementioned randomisation options. It can also control the randomisation of certain variables in the game, even when no customisations are enabled – perfect for speedruns. With this option, sticker merchants will always have the same stock on the same day, and chests will always contain the same items.
These options are our answer to the Nuzlocke and permadeath features the community has been asking for. While there aren’t currently any options that enforce the first Nuzlocke rule (only one monster can be recorded per ‘route’), we’ll be keeping an eye on how players choose to interpret that rule in Cassette Beasts’ open world.
Speedrunning & LiveSplit Integration
A small but dedicated speedrunning community grew around our last game, Lenna’s Inception, after its launch. We learned a lot from this community about what makes a game suitable for speedrunning and what does not, and factored this into Cassette Beasts.
On all platforms, you can enable an in-game timer in the settings menu at any time. This timer displays in the top left of the screen, and records how long you’ve been playing your save file for. It automatically pauses on loading screens and during character customisation.
While the in-game timer is enabled, you can hold the middle mouse button (or Y on a controller) to speed up dialogue, and automatically select dialogue options.
If you have LiveSplit installed (available for Windows only), you can connect Cassette Beasts to the LiveSplit Server component, and automatically send split commands based on certain in-game events. The game tracks numerous stats in your save file, for the purpose of achievements. These stats include which bosses you’ve defeated, how many species you’ve recorded, and so on. Any of these stats can be used to trigger splits.
The LiveSplit integration is fully configurable through an INI file, so you can create your own list of custom splits!
The configuration file makes it very flexible. You’re not locked to beating certain bosses in a certain order, or even starting and ending your run at the usual places. If you want the timer to start when you beat the first boss, split after you’ve recorded 3 Traffikrabs, and then finish when you defeat a certain NPC, you can!
We hope that this will make speedrunning Cassette Beasts fun and easy for people to get into.
More information about how to configure the LiveSplit integration will be published on the wiki after the game releases.
That’s all for this week, folks! If you want to know more, why not swing by the official Discord! As well as that, you can always follow us on Twitter for future updates!
This week, we’re taking a look at “Bootlegs” in Cassette Beasts. What’s all this about? Let’s take a look!
Ocassionally, in Cassette Beasts, you’ll stumble upon an odd-coloured monster in the world.
This Squirey here is usually beast-type, yet it’s appeared here with the wrong colour and element! This is a “bootleg” – signified by its name in red above its health bar. This is different from a monster using a coating move to change its element, which can be done in battle as a temporary element swapping.
Any monster has a small chance to appear with any element as bootleg.
The colour even matches its new element!
Bootleg monsters don’t just have different elements – they also have a new move pool to match. This means a monster may have access to a whole selection of moves they wouldn’t normally have. On top of this, bootleg tapes have a slightly higher chance to learn moves with uncommon or rare bonus traits.
Squirey cannot usually learn Woodcutter, but this plant-type bootleg tape form can!
This sure leaves a lot of things to collect, huh? Tell us what bootleg monster tapes you’d like to collect! If you want to ask any questions, feel free to visit the official Discord and follow us on Twitter!
This week, we’re taking a look at the element system in Cassette Beasts. How does it work? What is the Chemistry System? And how does fusion play into it? Let’s find out!
Elements
Every monster in Cassette Beasts has an elemental type. These represent the nature of the monster, and can be seen next to the health bar on the battle screen.
What are the elements in Cassette Beasts, then? let’s take a look at the list!
Beast Beast-type monsters don’t have any particular elemental traits. Beast-type monsters include Bansheep, Candevil and Springheel.
Fire Fire-type monsters are creatures associated with fire, gunpowder, and explosives. Fire-type monsters include Pombomb and Salamagus.
Ice Ice-type monsters are associated with snow, winter, frost and mist. Ice-type monsters include Spooki-onna and Grampus.
Lightning Lightning-type monsters have traits related to electricity, circuitry, and thunder. Lightning-type monsters include Cat-5.
Plant Plant-type monsters are those with bodies made of plant matter, wood and flowers. Examples include Kirikuri and Dandylion.
Air Air-type monsters are often connected to wind, flight and sound. Air-type monsters include Sirenade, Dominoth and Cluckabilly.
Water Water-type monsters are associated with the ocean, lakes and rivers. Examples of water-type monsters include Undyin.
Earth Earth-type monsters typically have bodies made of stone, sand, clay or earth. Earth-type monsters include Pawndead.
Poison Poison-type monsters are connected to toxins, pollution, venom and other such nasty substances. Examples of poison-type monsters include Masquerattle and Nevermort.
Metal Metal-type monsters are often wearing metal armour, or have bodies partially made of metals. Examples of metal-type monsters include Allseer, Southpaw and Palangolin.
Plastic Plastic-type monsters? How did that happen?! I guess humans have spread plastic enough that monsters have now become associated with it too. These monsters often have bodies made of plastic, or similar artificial petrochemical substances. Examples of plastic-type monsters include Traffikrab and Mascotoy.
Astral Astral-type monsters are associated with space, the arcane arts or the cosmic unknown. Examples of astral-type monsters include Stardigrade.
Glass Glass-type monsters have bodies made entirely of pure glass. Examples of glass-type monsters include [REDACTED]
Glitter Glitter is unique in that there are no glitter-type monsters. However, the move Glitter Bomb can transfer this elemental type to a target, who then is able to pass that type on by contact. To make it simple: glitter gets everywhere and is annoying.
So we’ve looked at the elemental types – but what does it all mean?
Chemistry
So how do these elements interact with each other? Well, the chemistry system allows these elements to create reactions that can be positive, negative or neutral! Here is an example of the air-type Cluckabilly attacking the fire-type Velocirifile.
If hit with an air-type attack from Cluckabilly then Velocirifle will be Extinguished, a reaction that lowers its melee and ranged attack power. The attack won’t do extra damage, but it will negatively affect Velocirifle’s ability to deal damage! What about the reverse, then?
This reaction is Updraft, causing Cluckabilly to receive an Air Wall status, which absorbs up to 3 incoming hits. Pretty useful, huh?
There’s many reactions that you can utilise in battle to give yourself the edge.
Fusion
So how does fusion work with this element system? Well, a monster’s fusion form inherits both elements from the two monsters that combine to form it! In last week’s blog we looked at Mascotoy and Cluckabilly – so why not find out what their fusion looks like?
So when Mascotbilly attacks an enemy with a move that doesn’t have an elemental type of its own, it’ll use both elements that Mascotbilly has.
Against Velocirifle it triggers both the Smoke reaction (which increases the target’s evasion) on account of the plastic-type, but also the Extinguished reaction we explained earlier.
So whilst Velocirifle took multiple debuffs, it also gained one buff from the attack. Interesting, huh? Some fusions must create some very interesting reactions…
That’s all for this week, folks! If you want to know more, why not swing by the official Discord! As well as that, you can always follow us on Twitter for future updates!
Welcome back! Today we’re going to look at combat and moves in Cassette Beasts – since battling monsters as monsters is at the core of the gameplay, we thought it’d be a good idea to dive into how it works!
Stickers
You and your partner are able to act in battle using stickers – a list of actions that you can trigger on your turn. Each monster has a certain number of slots available to assign stickers, and monster forms are limited in which stickers they are able to use.
Let’s take a look!
A look at Bansheep’s default full sticker set.
You’ll notice that most moves here have a set of orange squares next to them: these represent the number of Action Points, or AP, it costs to use them. A party member gains 2 AP per turn, so you have some choices to make – do you spend your AP on a low cost move such as “Sharpen” this turn, or perhaps use a no-cost move like “Smack” in order to use a stronger move next turn? You’ll be making choices like this a lot as you fight: it’s time to think strategically!
You’ll also notice that one of the moves here does not have a cost, and instead is listed as “passive”. Some stickers have their own trigger conditions in battle, such as losing a certain amount of HP.
All of these stickers can be assigned and removed from a monster tape without any cost, so you are free to experiment to find the best loadouts for your monster forms!
Fusion
Wait, didn’t we say last time we’d show what these two looked when fused?
Oh yeah, we did!
When you and your partner fuse in battle, you combine into a powerful and unique Fusion form!
Banlope! Like, Bansheep + Thwackalope! That makes sense.
How does this affect your move list, then? Well, you get both move pools at once.
That’s a lot of moves!
Not only does it mean you can use any of the active moves assigned to either monster used to create your fusion form, but your passive moves will all still be able to trigger. You can have very interesting and versatile fusion forms as a result of this!
There are also unique “Fusion Power” moves that you can obtain when fused, but we can talk about that another time!
There’s one more cool thing to mention when talking about stickers – you can get uncommon and rare variants. Let’s have a look at this move set for Palangolin:
Palangolin can use Toxic Stab AND Battery? That’s pretty versatile.
Do you see how “Sharp Edges” is displayed with green text? That means it is uncommon, and has a bonus effect that is listed on the move description. In this case, it heals 7% of the owner’s HP when activated. There are lots of different bonus effects, and they differ depending on the kind of move and its rarity. You might find yourself coming across some extra useful versions of commonly-found move stickers!
This status page also displays the stat balance of the monster form. Palangolin is better at melee combat, which is no surprise.
Next Time
Wow, there sure are a lot of moves with many different elemental types. I wonder how they all work? I guess we’ll find out next time! If you want to ask any questions, feel free to visit the official Discord and follow us on Twitter!
What would these two look like when fused? Find out next time!
This week, we’re going to take a look at the ins and outs of monster transformation. Cassette tapes? Recording? What does it all mean?
Transformation
If you’ve been following so far, you’ll know that in the world of New Wirral, the residents transform using cassette players. Each cassette tape contains the essence of one monster form, that its listener can transform into to battle.
Transforming into a monster is the best way to fight back against the hostile monsters that roam this strange island! But how does one obtain new monster forms?
Recording
The built-in microphone on the cassette players can be used to record the essence of a wild monster. This isn’t straightforward and it comes with its own risks. In order to record a monster, you must return to human form – which means you are vulnerable to attack.
When you select the “Record” option in battle, you are given the option to choose a blank tape, and also the wild monster you wish to target. For the next turn of combat, the party member who is recording will return to human form, establishing a recording connection with the target.
Let’s try and record a copy of this monster! Wait… is this piracy?
A percentage meter will appear above the heads of the target – this displays the chance of a successful recording. This likelihood can be raised or lowered before the turn ends, and is influenced by several things:
The quality of the blank tape
How much HP they had when recording begins
How much damage is done to the target in rest of the turn
How much damage is done to the recorder in the rest of the turn
A successful recording will net you a new tape, and a new bestiary entry for your collection if you’ve not obtained this monster form before!
It may look cute, but the Thwackalope’s big makeshift club gives it access to some strong attacks.
That’s the gist of it! Whilst most monster forms can be obtained from wild monsters, there are some that you might have to add to your collection through other means.
Next Time
For our next blog post, we’ll look at the battle system with more depth, as well as how fusion works. Which begs the question – what does a fusion of Thwackalope and Bansheep look like?
As always, you can come chat to us on the official Discord and follow us on Twitter! Until next time!
We’re back from summer hiatus (and sunny weather) to take another dive into Cassette Beasts! In today’s blog post, we wanted to take a look at the world of the game.
New Wirral
The game is set on the island of New Wirral, a mysterious land inhabited by, as you might have guessed, beasts. The player begins the game having washed ashore on the beaches of New Wirral, and you soon learn of the predicament you are in.
New Wirral holds many environments, dangers and secrets. On your quest to find your way back home, you’ll explore the island at your own pace.
It must be said that there is nothing unique about your arrival – the other residents of the island also found their way there in the same way.
When the first people to find themselves on New Wirral arrived, they eventually founded a town – a town that stands to this very day! Which is…
Harbourtown
Harbourtown is the home for all residents of the island, and is a place you’ll be returning to often. Built as a community that accepts everyone, Harbourtown is a place you can:
Heal up without having to use wood for a campfire
Swap out your adventuring partner for another
Catch up on the latest town gossip
Exchange resources for new moves to use in battle
And more!
Rumors
In regards to gossip, the townsfolk will often have rumours to impart to you. These can tip you off about new monster locations, quests and other information that will help you explore the island!
Town Hall
The Town Hall is the HQ of the rangers, who help keep the island safe. Here you can unlock certain unique upgrades for your cassette player that help you in battle.
The residents of Harbourtown may be strangers at first, but the more you get to know them, the more you’ll learn about this strange world you’ve found yourself in!
That’s all for this blog! If you have any further questions, why not join our growing Discord community? There you can get the latest info on Cassette Beasts, as well as participate in exclusive events and gameplay streams!
We have lots of exciting news coming soon, so keep your eyes peeled!
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